How Accessible Boarding Works Here
Each ride's Safety Guide sign shows where guests in the program board. For the coasters and most major rides, the guide says Alternate Access is mainstreamed through the Flash Pass entrance, and wheelchair and ECV users are directed to a ramp or the exit. Most family and flat rides use the ride exit. Staff will not lift riders and wheelchairs cannot be accommodated on rides, so plan on someone in your party helping with each transfer. See the full accessibility guide for the IBCCES card and the Ride Information Center.
Many family rides list two heights: the minimum to ride with a Supervising Companion and a higher height to ride alone. A Supervising Companion must be at least 54 inches and approximately 14 years old.
The Coasters and Big Rides
1. El Toro
A high-speed wooden coaster with steep drops and sudden acceleration. Riders must be at least 48 inches. A test seat is at the entrance. No prostheses are permitted, and loose articles are not allowed in line. Wheelchair and ECV users go to the ramp on the left side of the station. Accessible entrance: mainstreamed through the Flash Pass entrance.
2. Nitro
A high-speed steel coaster with banked turns and airtime hills. Riders must be at least 54 inches, and a test seat is at the entrance. Casts and prostheses are not permitted; some guests with amputations may ride with a full body harness. Wheelchair and ECV users go to the ramp in the ride exit. Accessible entrance: mainstreamed through the Flash Pass entrance.
3. SUPERMAN: Ultimate Flight
A flying coaster that turns riders upside down multiple times. Riders must be at least 54 inches, and a test seat is at the entrance. No casts or braces of any kind are allowed, and no prostheses. Larger guests may have difficulty with the vest restraint. Accessible entrance: mainstreamed through the Flash Pass entrance.
4. BATMAN The Ride
An inverted looping coaster. Riders must be at least 54 inches, and a test seat is at the entrance. Casts and prostheses are not permitted. Riders must take several steps and lift themselves into a suspended seat; wheelchair and ECV users go to the exit. Accessible entrance: mainstreamed through the Flash Pass entrance.
5. Medusa
A floorless looping coaster. Riders must be at least 54 inches, and a test seat is at the entrance. Casts and prostheses are not permitted, and riders lift themselves into a suspended seat; wheelchair and ECV users go to the exit. Accessible entrance: mainstreamed through the Flash Pass entrance.
6. THE JOKER
A 4D free spin coaster that flips riders. Riders must be between 48 and 77 inches, with a 300 pound maximum. A test seat is at the entrance, and a transfer device is available on request. No prostheses, and no loose articles in line. Accessible entrance: mainstreamed through the Flash Pass entrance.
7. Jersey Devil Coaster
A single-rail steel coaster with three inversions. Riders must be at least 48 inches, and a test seat is at the entrance. No prostheses, and no loose articles in line. Wheelchair and ECV users go to the ramp in the ride exit. Accessible entrance: mainstreamed through the Flash Pass entrance.
8. THE FLASH: Vertical Velocity
A coaster with steep drops, fast turns, and inversions. Riders must be at least 56 inches, or 48 inches with a Supervising Companion, and no taller than 76 inches. Arm prostheses are not permitted, and loose articles are not allowed in line. Accessible entrance: mainstreamed through the Flash Pass entrance.
9. THE DARK KNIGHT Coaster
An indoor steel coaster with airtime hills and hairpin turns. Riders must be at least 48 inches, or 42 inches with a Supervising Companion. No prostheses. The guide flags strobe lighting and special effects. Accessible entrance: mainstreamed through the Flash Pass entrance.
10. Skull Mountain
An indoor family coaster with mild drops and turns. Riders must be between 48 and 77 inches to ride alone, or 42 inches with a Supervising Companion. No prostheses. Accessible entrance: mainstreamed through the Flash Pass entrance.
11. WONDER WOMAN: Lasso of Truth
A spinning thrill ride. Riders must be between 52 and 80 inches. A test seat is at the entrance and a transfer device is available on request. No prostheses. Accessible entrance: mainstreamed through the Flash Pass entrance.
12. Sky Screamer
A tall chair swing ride. Riders must be at least 44 inches, and amputations must be below the knee. No prostheses. Accessible entrance: mainstreamed through the Flash Pass entrance.
Family Coasters
- HARLEY QUINN Crazy Train: a steel family coaster with mild drops. 48 inches to ride alone, or 41 inches with a Supervising Companion. An arm prosthesis is permitted; leg casts are not.
- Runaway Mine Train: a steel coaster with quick direction changes. 44 inches. No prostheses.
- Lil' Devil Coaster: a junior steel coaster. 42 inches to ride alone, or with a Supervising Companion. No prostheses.
- Barrels O' Fun: new for 2026 in Shoreline Pier, a spinning family coaster with barrel-themed cars. It is newer than the park's current accessibility guide, so check its Safety Guide sign for height and access details.
Rides Built Around Easier Transfers
- JUSTICE LEAGUE: Battle for Metropolis: an interactive dark ride. 48 inches to ride alone, or 42 inches with a rider at least 14. A transfer device is available on request, and the guide flags strobe lighting.
- Giant Wheel: enclosed gondolas, no extremity requirements, and service animals may ride. 42 inches to ride alone, or with a Supervising Companion. Single riders are not permitted.
- Bugs Bunny Camp Carousel (chariot) and the Carousel: the chariot has no extremity requirements, and both allow service animals and personal oxygen equipment.
- Safari Off-Road Adventure: ADA trucks hold two passengers traveling by wheelchair. Board at Frontier Station inside the park.
Motion and Sensory Notes
THE JOKER, Wonder Woman, and Barrels O' Fun all spin, and Sky Screamer and Sling Shot are height-and-speed rides, so those are the obvious ones to plan around for motion sensitivity. Sling Shot and Great American Road Race cost extra. For strobe lighting, magnets, the Quiet Room, and Fright Fest effects, see the accessibility guide.